About This Game Amphora is a peculiar puzzle game that mixes story elements and physics. Amphora presents you with an unfamiliar world with a striking visual style inspired by all the shadow theatre traditions and colors of the world.Each scene will show you something new and always try to challenge your understanding of what is going on. Manipulate objects and build structures to create solutions to unconventional problems.Uncover the story of a girl in a world of intertwining tales. Tales that blend together, creating a curious narrative. Discover on your own terms, as Amphora communicates its concepts non-verbally. Enjoy! Mysterious story puzzles with physics. Mechanics that invites creativity. Striking and colorful art style inspired by shadow theatres. Storytelling through use of gameplay and visual cues. A curious and unique gameplay experience. 7aa9394dea Title: AmphoraGenre: Adventure, IndieDeveloper:MoondropPublisher:MoondropRelease Date: 12 Nov, 2014 Amphora Download Code Figuring out the solution is often only half the challenge, the other half comes with executing it correctly.Great puzzle game, if a little short. Had a good time playing it on stream!. Whether or not you consider Amphora worth the price (on sale or otherwise) might depend on your tolerance for frustration.I really wanted to love this game - I've been attracted to the look of it since I first saw it, and finally decided to buy it on sale. It is stunningly beautiful, and I feel very sorry to give it a thumbs down but it's just too irritating!I don't mind having to put some thought into a puzzle solution, and it can be a great feeling when you finally get it, but if the physics are unpredictable it just becomes an exercise in frustration. As an example, in the "fireworks" level I could see what I needed to do after a moment. But getting it done? (Potential spoilers.) I finally got one bench positioned just right so that a rocket went straight outside where it needed to - great! Now I just have to get the other one in the correct place to direct the rocket into the sky, right? Except that the next 8 or so rockets I fired all went in slightly different directions to the first one and not one of them made it outside. The amount of precision needed to get the rocket at the exact same angle in the lantern every time (I'm presuming that was the issue) took any fun out of the endeavour for me. I eventually got it done after maybe 25 minutes or so (more through luck than judgement), had a quick go at the following level, and gave up for the night when that one looked to be even more frustration just waiting to happen.Added to that is the issue mentioned by another reviewer of not being sure what the chains are actually capable of and when they might break, which often seems illogical and just adds to the frustration when you finally get something right and then moving something else breaks that perfect positioning.Perhaps a tutorial with more information might be helpful here, or at least a couple of levels where learning the tolerances of the chains and objects might be easier and not cause so much irritation. Figuring out how to play in the beginning was fun, but the difficulty of understanding the apparently-unpredictable physics after a few levels took that fun away.I'm sorry, developers - you've made an incredibly beautiful game that just isn't very much fun for me, and fun is more important than looks in the end. Although it was relatively cheap on sale, my funds are too limited to waste right now so I'm afraid I'll be requesting a refund. :(. Sometimes I found it difficult to find the word to express my impression of a piece of art.I absolutely love this game. I come back to it once in a while and it wonderfully changes and renews a weary spirit. Not only graphics, concept and music, but also the story makes me fall in deep love with this game. The way the story is told is marvelous and knowing the plot never stops me from replaying the game. Even though the story is told in a minimalistic manner, without words whatsoever, I always feel as if I have shared a strong bond with the characters. Not as much of a review as an expression of a deep graditude to the creator. Thank you so very much for something I will never forget.. The artwork is gorgeous, and the concept intriguing, but the ham-fisted mechanics and poorly designed levels just make this game unbearably frustrating. With a few rounds of polish, this would make a great game.. I just beat this game and I decided that I just HAVE to recommend it. It's not telling you a story with words,you get the levels and have to guess what's happening. Also it's kinda short,but worth it's price.The graphics are astounding!I've never thought that a game can show so much beauty. Also the soundtrack fits very well to the atmosphere,I love it. The puzzles got hard in the end, and I needed quiet some time to figure out what I had to do,but it was fun. Overall I'd say that the duration may be short for the price,but it's a unique experience and I'd rate 11\/10 for what it is,how the puzzles were made and just for how impressively beautiful it is.. A beautiful game with charming audiovisuals which tells us a story about a friendly alien vase from space struggling to help a family of mentally handicapped people survive through everyday struggles and war. Mostly everyday struggles.It's really hard to decide whether to recommend Amphora or not. As said above, it looks stunning and sounds marvelously. But awkward unpredictable game physics almost ruined it for me. And yes, the plot. It sometimes becomes incredibly hard to make out what exactly is happening and what to do with all this.What I really liked is the chance to roleplay. If you get too furious about your lads' stupidity, you may go full berserk and slam those ret@rded basards across the screen, throw knives, grenades, animals, lava and other pieces of environment at them. Unfortunately, they don't die but nevertheless give you a slight emotional relief. So yeah, Amphora is recomended for aesthetes and creative minds who like to play games in their own creative ways lol. This game is short, but wonderful. You play as an amphora, a magic jar that can do magic things like move objects in this physics-based game, then eventually make sticky threads like spider web strands which gradually get stronger as the game progresses. You are the protector of a child who grows into a young woman and follow her story. There is no dialogue, only tableaus where the puzzles take place. The challenge comes from a limited area in which you can operate, as well as physical barriers. The art is phenomenal, with a silhouette puppet show meets stained glass vibe. The music is likewise great. All in all, neat story, great art, great music. My only real complaint (besides the fact that I want more of this game, but it's only 2 hours, max!) is that the control to create connections between objects is the same as the one to break them, which means if you are trying to erase a very short connection, or in an awkward place, you end up having to restart because the game ends up making a dozen more tiny connections while you're trying to break one. I had to restart levels lots of time because of this.Great game. 9\/10.. Pretty little game. Some levels not exactly intuitive but overall good gaming experience!. Amphora is a short, but exceedingly beautiful puzzle-game. I bought it solely for its visual design, though the gameplay and overarching story were fitting, welcome additions.The game operates in a series of interactive scenes that follow the life events of the nameless female protagonist. In these scenes, you complete anywhere from one to several actions to trigger an event. I had a bit of trouble figuring out the solutions to a few scenes, but overall the puzzle portions are pretty simple. And I say simple, not boring. Later solutions can take a bit of thinking though, a bit of ruminating on what exactly you're trying to do, and what kinds of options you have available to you (you gain a few different skills as the scenes progress). Of course, there's always the "try it and see" approach, but I think most things are better solved by careful observance. There are also multiple ways to complete the scenes.Overall, the gameplay was fun, and sometimes challenging, but the best part of this game is the stunning visual design. The sound design is also light, but effective.. Overall Amphora has a deep story to tell, and does so in an unconventional way. The stained glass, art style and hauntingly, beautiful music are the strength of the game, but sadly are not supported well enough by the gameplay. While the mechanics are interesting, the puzzles never really challenge the player, and feel like they were the last thing on the developers mind. I really enjoyed my time in the world of Amphora, and give it 7 out of 10.Designed by Moondrop, a two person Norwegian developer, Amphora is a physics puzzle game, with a strong narrative. The main story of Amphora follows a girl as she grows from a baby to a young woman, meets a partner, and then struggles through the challenges of war. The story is beautifully portrayed through the speechless and text-less imagery of the game, with perfectly paced and balanced music, supporting it every step of the way.Moondrop aimed to portray their tale through a shadow theatre style, and with the striking colour schemes used, have made an outstanding visual experience. The music used through this touching tale is a cross culture mix and is a pleasure to listen to.The main puzzle mechanics of Amphora are simple. The player is able to move objects within a certain area, and utilise various chains for hanging objects, pushing and pulling objects and for adding weight to lever systems. These base mechanics all work in well with the general physics of the game world, but sadly I found the puzzles all too often lacked depth.In fact, I got so deep into my puzzle solving mind frame, that I started to smash through levels too quickly and missed large chunks of story all together. Don't get me wrong the puzzle mechanics are clever, but the developers missed opportunities to overlay multiple mechanics or really utilise the physics system.I recommend taking your time with this game. Stop at the start of each level and soak up the ambience and think about what the scene is saying to you, before diving in and solving the puzzle. I used this approach on my second play through and found it to be far more rewarding. The playtime of this title may be a little short for some gamers, at only a touch over an hour, but after completing this game I wasn't disappointed.For my full review and other delicious content see Glitch
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